A one of a kind psychadelic donut simulator.

I had the awesome privelage to colaborate with Cabbibo on his psychadelic donut simulator. The experience allowed participants to use the Vive's hand controllers to shape and meld an ever changing donut like form. I collaborated on the design of the custom controllers and the environment. My favorite part of the project was seeing the creation of the custom shader and deforming material. Additional sprinkles Cabbibo added was haptic feedback and the abilty for you to save your donut as an obj and 3D print your creation.

 

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